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Well it’s time to pull off the Warhammer information like Squigy’s Pile. It will now be acessable in a new page creatively named “Misc”. The RSS feed for Warhammer will also be replaced with a Champions Online one, hopefully.

Sedsigafew

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Covering 1.2 will be a tough job, but for now I will tell you about my first impressions of patch 1.2 and the twisting tower scenario.

The twisting tower scenario is a vertical scenario that is winnable by capturing the two points below and then the final point on the top. My first impressions of this place was good, but maybe somewhere between the integration and the idea that it fell short; this feels awfully like a typical keep run with a lot of people. The stairwells are thin and the point on the top ideally is hard to get to. The idea still stands as a unique approach on flatland scenarios. Each faction starts on an individual island, this island will literally launch you to the main island that composes of only the tall twisting tower. Obviously the battle takes place in this central zone with probably the bottom point taking the most heat. Capturing the point requires 3 seconds uninterrupted channelling while clicking the point. This sounds pretty low but the sheer amount of players focused in that zone means that any AoE will most likely hit you.
That’s my Basic summary of the twisting tower, having only played it once I have not much to say about it. The first day is upon us and the events that are released are as follows.

The first day had two Tasks for the Bitter Rivals event. Throw pies at enemies and complete the scouting questing in the twisting tower. These two were simple and easy to complete without much effort. The pies are hidden in the map itself and clicking on the pie on the floor will put 5 throwable pies in your inventory. I’m not sure about this but do Mythic have a craving for pie throwing? It seems they have a lot of pie throwing events and items that can be right clicked to throw a pie at someone.
The scouting Quest was easy enough, requiring you to get into the range of the loft and the atrium. Since these two were near each other, I don’t see why this would be any of a challenge. It seems mythic is encouraging everyone to participate and get the Choppa or Slayer classes. This is a good thing but it does pull down the difficulty of the events significantly.

Now down to the meat of the class changes! I don’t think squig herders get much love in this patch, just some changes to skills such as Run Away! And squig armour reduced to no cast time and 10 second cool down. These are fine but the main reason for this patch is obviously the Choppa and the Slayer, hence the purpose of this event anyway. No complaints so far when PvPing on Squigy again, no much difference between last time except it is easier to kill healers and ranged DPS while tanks do slightly less to me, while I do slightly less to them. But in all I don’t have much to say about the changes as they don’t seem to significantly change my play style.

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Ever been in a situation where you are isolated in the wilderness of WAR? Introducing Squigy’s Squig Herder Survival Guide, teaching squig herders all around how to survive in the wild!  Over these couple of days I will tell you the secrets of survivng in the wild and how to avoid those nasty order and survive with just your rags and your squig! Remember to always keep a journal of your survival adventures to sell for serious gold when you return to civilization.

Lesson 1 : Choosing your camp

The first thing you should do when you’re lost is to find a place to camp out and wait for assistance. This might range from 3 days to 2 weeks or even more. Choose a location close to running water and away from order patrol camps (if you happen to spot any). The secret is that you should always have your regular tools such as :

Map of local area

Writing tools to put notes on the maps

Lots and Lots of Squigs (For Food)

This situation will examine a typical 3 day surviving strategy with no immense problems (its the first lesson, the complications will be introduced later on) and also no real dangers such as patrols. This lesson is aimed at the survival rookie hoping to even last the night!

The first thing you should do is find a safe sercure location near a river bank (if applicable) or any other running water source. Keep in mind that you should not camp near visible tracks that resemble any permamnent patrol routes for order patrols and any roads that order use. squigy_002

Now after you find yourself a water source, scout and note down the areas near that source that provide food, shelter, and secondary escape routes in case those pesky order do manage to spot you and your little base camp. The first day of survival is usually the hardest and the most labor intensive, so be prepared to do alot of work tracking, noting and preparing your camp to be suitible for living.

In the image to your right, you can see a typical start of your long long days. Notice the 3 spots of importance; the water source, your squig and grass. These spots will be needed in the further days  incase of a food shortage.

A flaw in the spot that our sample Squig Herder recides is that it is far too visible by any side, this is very very dangerous to any survival Squig Herder or not as visiblity is your enemy in this scenario. The time of day also effects visiblity (obviously) and the best spots to choose are heavily wooded forests or behind a waterfall (Setting up camp behind a waterfall leads to complications that will effect the amount of time you can stay in a particular area at a time).

Summary: Select areas with low visibility, stable food supplies, running water, and off main order trade routes or any other places which order frequently tranverses.

Lesson 2 : Selecting your Food Supply

Once you’ve found your base camp and have completed all tasks detailed in the first lesson, you are ready to set up the physical aspect of your camp! You MUST have a stable food source to maintain good health!

Some activities you can do to get you food are:

  • Hunting
  • Fishing
  • Squig Herding

squigy_009

I will explain each one into detail starting with Hunting. Hunting is the basic form of finding animals or monsters (whatever tickles your fancy) and killing them for food. This works best near forests and other areas that have alot of animals that you are able to kill easily for food. Some animals that have been tried and testing for the ages are cats or every kind, rabbits, frogs and horses (or unicorns if you’re in elven lands)

Pros:

  • Burst of food when you kill one can last you serveral days
  • Tasty red meat

Cons:

  • Risky
  • Might not be sucessful depending on your knowledge of the animal
  • Killing it might be messy
  • Alerts order to your prescence if body not taken care of

Fishing is the other alternative to hunting and is the ideal option for the cast aways on isolated islands. It might take longer but you reduce the inital risk factor that comes with fighting big large sabretooth lions (or whatever it may be that your fighting)

Pros:

  • Little to no risk factor
  • Leaves no trace
  • Omega 3 goodness

Cons:

  • Little gain at once
  • Have to be patient
  • Bait might mean you have to catch additional fish or shrimps

Squig Herdering is the other form of hunting that relies on your ability to lure squigs to you and kill them for food. This can be very very easy if you are a proficient herder. Using small mushrooms or other small plants, you can summon many squigs to you at the cost of order being alerted to your location by following the squigs or hearing the noises of them.

Pros:

  • The most stable food supply
  • Or not…

Cons:

  • Bad option for the non squig herder class
  • Easily detectable
  • Squigs
  • Very Very messy

Summary: Food is important for your survival in the wilds and you must decide what form of food you want, whether it be meat, squigs, fish, or a mix of all three. This decision must be made on the instant that you decide your location of your camp. Remember: A organised Survival is a Living one!

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Well Squigy will be on break during the Xmas holidays. I will however still post a Xmas special along with a update of the website and it’s content soon. Keep in mind certain areas of the website will have to be closed to accommodate my new routine of updating this blog. These changes will unfortunately comprise of the following:

  • Removal of the Tome Titan Page, updates are all on the curse web page
  • Wallpapers will be inactive for the time being
  • Certain other aspect will have to be taken down.
  • New pictures will be added to introduce each section
  • A renaming of the blog and updates to the construction of each section
  • Updates of the Pile will include pictures and whatnot

Thanks for staying with me!

All the best for your Christmas holidays and New Year resolutions!

Squigy

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